Acts of Volition

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Stuart Langridge -

My problem with this discussion is that I don't know what to add to it. Because...I don't accept it for phones. I don't accept it for laptops either. I have an Android phone; I run Ubuntu. And I can't valuably contribute to the discussion, because I honestly don't understand how anyone would accept vendor approval over applications, and people with iPhones honestly don't seem to understand why it's a problem.

Steven Garrity -

Stuart: I'm in the same situation, but I feel like there is a large group of people that aren't interested in (or even aware of) free and open-source software that would still be surprised to realize how closed the iPhone system actually is. That's why I bring it up.

Kevin Marsh -

I feel really bad for Google, and ashamed of Apple.

Google wants to be as open as possible. Palm, too. Apple wants to want to keep everything closed and protected to maintain a consistent and stable user experience -- and they're doing a hell of a job at it. Yet the App Store's draconian policies are prevailing in the marketplace.

The paradox here for myself (and I think a lot of others like me) is that for as much as I'm a web standards guy that loves open source and I want openness to win I absolutely love Mac OS X, my iMac, my MacBook Pro, and my iPhone.

Mac OS X was (and continues to be) the best hybrid of openness and creative vision. It's unfortunate that model didn't carry forward to the iPhone.

Steven -

Apple is a verrry greedy company.

Brandon -

Android needs a stronger community that promotes Android like the Firefox community promotes Firefox.

Daniel Burka -

It's curious that you can draw the exact analogy to gaming consoles – as far as I know, Nintendo et al control who can make games for the console and charge a fee to do so (correct me if I'm wrong) and no one bats an eye at this.

I agree that it's pretty lame that Apple/Palm have a stranglehold on their app stores, but shouldn't Android be able to quickly surpass them if openness is a superior strategy?

Steven Garrity -

Daniel: The game-console analogy is a good one. It's my understanding that to release a game for the Xbox, Playstation, or Wii, you do have to get approval from, and give a cut to, the console developer.

It is just as bad, but I'm less concerned about freedom of the games I play than I about about the freedom of the systems I use to work an organize my life. That said, as game consoles become more powerful, the line will likely blur.

Bugsbane -

People allow it because Apple has stumbled upon a basic (but temporary) truth:

Many people are more interested in appearing technology savvy while actually having their options limited enough that they don't actually need to learn to *be* technologically savvy.

That's why Apple specializes in "looks nice, but is limited, taxed and locked down" technology. Sell your freedoms to superficially look like you're told you should want to. For a price.

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